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Flexisign tutorial video
Flexisign tutorial video






  1. #FLEXISIGN TUTORIAL VIDEO UPDATE#
  2. #FLEXISIGN TUTORIAL VIDEO SKIN#

These parameters apply to all players on server if you are the one who hosts it. – Controlling the fire system parameters, like how much the fire spreads, how fast it grows or fades, or how much it is affected by flammability and wetness. – Defining how scaling affects creatures and objects, like slowing/speeding them up, their voice pitch, mass and damage output. – Some crazy and potentially totally game-breaking things, like allowing fires (and fire breath) to burn in water, offsetting the ocean level, making the sun/sky light more or less bright, and such.

#FLEXISIGN TUTORIAL VIDEO SKIN#

– Skin and customization related settings, like, limiting the maximum size and resolution of the skins, or limiting the glowing skin and body parts glow intensity. – Enabling/disabling some game mechanics, like, unconsciousness from high-speed impacts. – Some weather settings, like frequency of rain and fog, or light brightness. – Enabling/disabling, or modifying power of some dragon abilities, like, Night Fury’s invisibility when flying through the plasma explosion, Deadly Nadder’s spine tranquilization or Speed Stinger’s paralysis and slowdown for everyone in multiplayer. – Allow/forbid cannibalism and devouring prey alive. – Adjust how hard it is to fly for babies, fly upside down or with high pitch/roll angle, or to fully charge a jump. – Adjust how much time players have to wait for, before respawning. – Control the chat flood protection, console command usage logging, and access to them. – Allow/forbid players to hide their nicknames and speech bubbles while crouching (there were people who wanted to play Hide & Seek, but these were giving them out). – PvE mode, that disables PvP between players by default (they can still enable it with the crossed swords icon near their portrait). – Baby growth rate, flight difficulty and egg hatch time. – Various movement and turn speed multipliers, along with gravity multipliers. – Hunger/thirst/oxygen and other parameter consumption. You can now modify a lot of game parameters in the corresponding menu, when starting/loading/hosting the game, or as the game session progresses (but a few changes may be not applied this way). Since the development was carried out for a long time, the list of changes is huge, which is why, for ease of reading, we hid it under the spoiler.īut we hope that everything was not in vain and you will like the new changes! 😉 Additions

#FLEXISIGN TUTORIAL VIDEO UPDATE#

We will cover the biggest changes in the update trailer after we are done with closed testing and finishing a few important things.īelow is a list of all the changes in the upcoming update. But remember, our main developer, Dayder, has been developing it for almost 1.5 years now, reworking or improving basically every aspect of the game, so it just can’t be small, even with many small changes missing from it.Ī vast majority of changes are mostly polish and improvements, but we are sure you will find many exciting things among it 🙂 Around 12 thousands of words – it will be hard to grasp it. Hello, dear dragon fans! As the closed beta goes on (and goes pretty well), and the update is getting closer (still at least a few weeks away, though), we want to share its changelog with you, so that you know most of the things that you may expect.








Flexisign tutorial video